Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in theLineage series. It is a prequel to Lineage , and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea. To begin playing Lineage II, players create a character as their avatar in the game's medieval-style virtual-world. All the races start at the temple of their race (Example: Humans start at "Talking Island" and the dark elves at "The Shilen Temple") . Players can choose from either fighter or mystic professions at the start, except for Dwarves and Kamael which are only able to select the fighter profession; this choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and dark elves have a lot of classes that are very similar to their counterparts in the other two races. As players kill non-player character (NPC) monsters, they accumulate experience points and skill points (SP). As experience points accumulate, the character's level increases, meaning various attributes of the character are augmented. Players purchase and then upgrade their character's skills using SP. Players can play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social, political, and economic aspects which are developed through the community and by the actions, in-game, of single players. Lineage II features siege warfare like the original. To make sure PvP stays under control, the design includes a Karma system that provides negative consequences for killing other players when they are not fighting back. When being in a chaotic state (karma number higher than zero) with a PK count of 5 or more, players have a high probability of dropping items after being killed. There is currently a large number of classes (36) for all races combined. Each race and subsequent class has a set amount of Stat Points already assigned to their class. In Lineage II, a player can obtain a monster that becomes his or her pet through the completion of quests. Unlike other summons or magic, as long as certain conditions are met, a pet will not be bound by time limitations, nor will it be dismissed by force. These pets can also hold most items in their inventories while they are called, including pet weapons and armor that can be equipped on the pet.